Saturday, October 17, 2015

Bravely Default Guide: Chapter One

Bravely Default

Chapter One


WARNING: This guide could contain spoilers! Please keep that in mind as you read.

Ancheim




Travel to Ancheim after landing the Eschalot.

There are quite a few shops in town to visit. The Inn charges 20 PG per night.

Trader:

Potion     20PG
Hi-Potion     150PG
Phoenix Down     100PG
Antidote     10PG
Eye Drops     20PG
Echo Herbs     25PG
Teleport Stone     100PG

Armory:

Long Sword     500PG
Mace     300PG
Oaken Pole     250PG
Kukri     350PG
Iron Knuckles     280PG

Round Shield     300PG

Iron Helm     200PG
Tricorne     150PG
Feather Hat     100PG

Iron Armor     500PG
Silk Robe     350PG
Bronze Breastplate     400PG

Gauntlets     100PG
Iron Bangle     75PG
Star Pendant     500PG
Silver Glasses     500PG

Magics:

Protect     400PG
Shell     400PG
Aero     400PG

Silence     400PG
Poison     400PG
Sleep     400PG

Slow     200PG
Regen     200PG
Quake     200PG

Go to the assembly in front of the palace, then enter the palace.

Now, after this cutscene, you will notice that there is a blue ! on the map in the town. This indicates that there is a job quest. These are essentially side quests where you earn more asteriks. For the sake of the order of the guide, I will include them in as though they are part of the main story.

Thief Job Quest

Visit the Khamer Profiteur Merchantry in Ancheim, and talk to Chairman Profiteur. Leave the building and inspect the water fountain just outside. Leave Ancheim and go to the Oasis. After the cutscenes, go to the cave.

Harena Ruins


WARNING: There are enemies that inflict blind and silence! Environmental blind!

Silence is really only annoying to those jobs who have to cast spells because silence makes it to where you can't cast spells.

Let me explain "environmental blind." After going through some of the ruins, you might notice these oddly shaped structures on the sides of the walls. When you run past, they spew out sand. Don't let the sand hit you, or you will have all blind characters.

Items in the area:
  • 1PG at 1F
  • Echo Herbs at B1
  • 1500PG at B1
  • Star Pendant at B1
  • Clothespin at B1
  • Ether at B2
  • Thief Gloves at B2
  • Iron Bow at B2
  • Blue Chest at B2
Adventurer:
  • Save at B2
Enemies:

Greater Cait
HP:  Easy: 337  Normal: 450  Hard: 607
Weak: Water
Abilities: Pay to Play, Silence

Sand Worm
HP:  Easy: 450  Normal: 600  Hard: 810
Weak: Water
Abilities: Sandstorm

Venomous Snake
HP:  Easy: 187  Normal: 250  Hard: 337
Weak: Water, Earth
Abilities: Venomous Fangs

Go past the adventurer to the other room to start a boss battle.

The Jackal

HP:  Easy: 3750  Normal: 5000  Hard: 6750
Weak: N/A
Abilities: Steal





Ciggma Khint

HP:  Easy: 3750  Normal: 5000  Hard: 6750
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence







Before going into this battle, make sure that you have some echo herbs handy. Since Khint will leave The Jackal by himself after getting down to half health, focus on Khint first. Use your echo herbs if your white mage or black mage is silenced. After Khint has left, focus on The Jackal and take him out.

Thief

An expert at stealing items!
-High AGI, can act early in a turn
-Favors daggers

Specialty: Master Thief
Job Command: Thievery

Best Weapon: Dagger




Use a teleport stone to exit or explore the rest of the ruins. Afterwards, go back to Ancheim and heal.

Merchant Job Quest

Right after finishing the thief side quest, the merchant one should be available to complete. Go to the Khamer Profiteur Merchantry where you will talk then immediately begin another boss battle.

Erutus Profiteur

HP:  Easy: 4500  Normal: 6000  Hard: 8100
Weak: N/A
Abilities: Pay to Play, Takeover





Ciggma Khint

HP:  Easy: 3750  Normal: 5000  Hard: 6750
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence







This battle can be fairly difficult if you are not a high enough level or if you do not have special moves yet. If you are a lower level, purchase several phoenix downs and definitely have a healer. Like last time, focus on Khint because he will leave again. Profiteur is actually pretty difficult as his Takeover will always hit with 300 damage. His usual strategy is that he will default to have an extra action, then he will brave and hit with two takeovers. Don't even try to use protect as it doesn't work. Also, try not to attack during his defaults, generally if you see that he is 0 or -1 then don't waste your attacks.

Merchant

Good at both saving and spending money!
-Attacks and supports using wealth
-Favors staves and daggers

Specialty: More Money
Job Command: Commerce

Best Weapons: Staves, Daggers, Spears




Now that that's done, leave Ancheim and go to the Wind Temple.

Temple of Wind


WARNING: There are enemies that inflict sleep!

Sleep is one of the most annoying statuses being as it literally makes that character fall asleep. They do not get to attack or default, but can be woken up by being hit or using a wakeup bell.

Items in the area:
  • Wind Charm at 1F
  • Remedy at B1
  • Hi-Potion at B1
  • Turbo Ether at B1
  • Ether at 2F
  • Mythril Rod at 2F
  • Summon at 2F
  • Mythril Dagger at 1F
Adventurer:
  • Save at 1F
Enemies:

Aero Lantern
HP:  Easy: 300  Normal: 400  Hard: 540
Weak: Fire
Abilities: Aero, White Wind

Gargoyle
HP:  Easy: 375  Normal: 500  Hard: 675
Weak: Wind
Abilities: Protect, Sleep

Golem
HP:  Easy: 675  Normal: 900  Hard: 1215
Weak: Water
Abilities: Megaton Punch, Spin Slam

Go all the way to the end, then go into the room with the !. After the cutscene, leave the temple, making sure to hit the lever for the easier exit. Fly over to the ! at Yulyana Woods.

Yulyana Woods


Speak to the fox after all of the cutscenes to access the shops.

Armory:

Mythril Sword     1000PG
Mythril Axe     1200PG
Mythril Spear     900PG
Mythril Rod     750PG
Mythril Staff     600PG
Mythril Dagger     700PG
Mytril Bow     850PG
Mythril Knuckles     500PG

Mythril Shield     600PG

Mythril Helm     400PG
Cat-Ear Hood     222PG
Tiger Mask     250PG

Mythril Armor     1000PG
Tabby Suit     700PG
Mythril Plate     850PG

Mythril Gloves     200PG
Mythril Bangle     150PG
Mage Shell     300PG
White Cape     1000PG
Clothespin     100PG

Trader:

Potion     20PG
Hi-Potion     150PG
Phoenix Down     100PG
Ether     1000PG
Antidote     10PG
Eye Drops     20PG
Echo Herbs     25PG
Wakeup Bell     50PG
Teleport Stone     100PG

Magics:

Cure     200PG
Poisona     200PG
Blindna     200PG

Fire     200PG
Blizzard     200PG
Thunder     200PG

Go to the cave just south of his house.

Vestment Cave


WARNING: There are enemies that inflict confusion, dread, and poison!

Confusion makes it so that that character attacks allies. Dread makes it so that you can't brave or default.

Items in the area:
  • Hi-Potion at 1F
  • Phoenix Down at 1F
  • 500PG at B1
  • Blue Chest at B1
  • Remedy at B1
  • Mage Shell at B2
  • Echo Herbs at B2
  • Ether at B2
  • 1000PG at B2
  • Teleport Stone at B2
Adventurer:
  • Save at B3
Enemies:

Blood Bat
HP:  Easy: 450  Normal: 600  Hard: 810
Weak: Wind, Light
Abilities: Magic Thirst, Venomous Fangs

Dark Lantern
HP:  Easy: 450  Normal: 600  Hard: 810
Weak: Light
Abilities: Fear

Great Moth
HP:  Easy: 450  Normal: 600  Hard: 810
Weak: Wind
Abilities: Wing Scales

Zombie Wolf
HP:  Easy: 525  Normal: 700  Hard: 945
Weak: Fire, Light
Abilities: Self-Cannibalize

Go to the bottom of the cave to see the thread when a boss appears.

Dragon
HP:  Easy: 5625  Normal: 7500  Hard: 10125
Weak: Water
Abilities: Bully, Mow Down

This battle isn't too difficult, but keep an eye out for mow downs and try to heal through them. This is the easiest dragon in the game.

Once you get the thread, go back to Yulyana Woods. Afterwards, go back to the Wind Temple and go to the crystal. Where another boss battle will occur.

Orthros
Both heads have the same HP, but don't share HP.
HP:  Easy: 3750  Normal: 5000  Hard: 6750

Red head
Weak: Water
Abilities: Bite, Blazzard, Flaming Fangs, Hellfire

Blue head
Weak: Fire
Abilities: Bite, Blazzard, Deep Freeze, Icy Fangs

Make sure that you have a black mage as it makes this so much easier. Try to focus on one head as they will release a devastating blazzard if both of the heads are glowing. To have the head stop glowing, just hit it with its weakness. As long as one head is gone, it won't cast blazzard.

Awaken the crystal after the battle, then go to Ancheim. After the speech, leave Ancheim.

Time Mage and Spell Fencer Job Quest

Come back to Ancheim at night. In order to come back at night, just run around in the outside world until it turns dark. Then, go into the Grand Mill Works. This place is directly next to the magics shop to the right of it where a guard hangs out during the day.

Grand Mill Works


WARNING: There are enemies that inflict sleep and blind!

Items in the area:
  • Blue Chest at 2F
  • Earthing Rod at 2F
  • Ether at 2F
  • X-Potion at 2F
  • Remedy at 2F
  • Phoenix Down at 3F
  • Hi-Potion at 3F
Adventurer:
  • Save at 3F
Enemies:

Greater Cait
HP:  Easy: 337  Normal: 450  Hard: 607
Weak: Water
Abilities: Pay to Play, Silence

Merchantry Blade
HP:  Easy: 675  Normal: 900  Hard: 1215
Weak: Lightning
Abilities: Carotid Slash, Final Strike

Merchantry Mage
HP:  Easy: 525  Normal: 700  Hard: 945
Weak: N/A
Abilities: Fire, Sleep

Merchantry Thug
HP:  Easy: 600  Normal: 800  Hard: 1080
Weak: N/A
Abilities: Eye Gouge, Psych Up, Strong Strike

Go to the elevator at 3F and take it to the roof. Walk along the roof to the door, then go to the end of the walkway for the boss battle.

Eloch Quentis Khamer VIII

HP:  Easy: 4500  Normal: 6000  Hard: 8100
Weak: N/A
Abilities: Quara, Stop, Veilga







Ciggma Khint

HP:  Easy: 4500  Normal: 6000  Hard: 8100
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence







Even though Khint does not leave during this boss battle, try to focus on him first anyway because of his silence attack. Khamer is not really difficult as his most powerful attack is Quara. Beat them both to get both of the asteriks.

Time Mage

Uses time magic to turn the tide of battle!
-Skilled at time magic
-Favors staves

Specialty: Time Slip
Job Command: Time Magic

Best Weapons: Staves




Spell Fencer

A warrior that imbues weapons with magic!
-Adds elemental effects to attacks
-Favors swords

Specialty: Anti-Magic
Job Command: Sword Magic

Best Weapons: Swords




Leave Ancheim and go to the Eschalot. Now, go to the forest to start Chapter Two.

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