Bravely Default
Chapter One
WARNING: This guide could contain spoilers! Please keep that in mind as you read.
Ancheim
Travel to Ancheim after landing the Eschalot.
There are quite a few shops in town to visit. The Inn charges 20 PG per night.
Trader:
Potion 20PG
Hi-Potion 150PG
Phoenix Down 100PG
Antidote 10PG
Eye Drops 20PG
Echo Herbs 25PG
Teleport Stone 100PG
Armory:
Long Sword 500PG
Mace 300PG
Oaken Pole 250PG
Kukri 350PG
Iron Knuckles 280PG
Round Shield 300PG
Iron Helm 200PG
Tricorne 150PG
Feather Hat 100PG
Iron Armor 500PG
Silk Robe 350PG
Bronze Breastplate 400PG
Gauntlets 100PG
Iron Bangle 75PG
Star Pendant 500PG
Silver Glasses 500PG
Magics:
Protect 400PG
Shell 400PG
Aero 400PG
Silence 400PG
Poison 400PG
Sleep 400PG
Slow 200PG
Regen 200PG
Quake 200PG
Go to the assembly in front of the palace, then enter the palace.
Now, after this cutscene, you will notice that there is a blue ! on the map in the town. This indicates that there is a job quest. These are essentially side quests where you earn more asteriks. For the sake of the order of the guide, I will include them in as though they are part of the main story.
Thief Job Quest
Visit the Khamer Profiteur Merchantry in Ancheim, and talk to Chairman Profiteur. Leave the building and inspect the water fountain just outside. Leave Ancheim and go to the Oasis. After the cutscenes, go to the cave.
Harena Ruins
WARNING: There are enemies that inflict blind and silence! Environmental blind!
Silence is really only annoying to those jobs who have to cast spells because silence makes it to where you can't cast spells.
Let me explain "environmental blind." After going through some of the ruins, you might notice these oddly shaped structures on the sides of the walls. When you run past, they spew out sand. Don't let the sand hit you, or you will have all blind characters.
Items in the area:
- 1PG at 1F
- Echo Herbs at B1
- 1500PG at B1
- Star Pendant at B1
- Clothespin at B1
- Ether at B2
- Thief Gloves at B2
- Iron Bow at B2
- Blue Chest at B2
Adventurer:
- Save at B2
Enemies:
Greater Cait
HP: Easy: 337 Normal: 450 Hard: 607
Weak: Water
Abilities: Pay to Play, Silence
Sand Worm
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Water
Abilities: Sandstorm
Venomous Snake
HP: Easy: 187 Normal: 250 Hard: 337
Weak: Water, Earth
Abilities: Venomous Fangs
Go past the adventurer to the other room to start a boss battle.
Go past the adventurer to the other room to start a boss battle.
The Jackal
HP: Easy: 3750 Normal: 5000 Hard: 6750
Weak: N/A
Abilities: Steal
Ciggma Khint
HP: Easy: 3750 Normal: 5000 Hard: 6750
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence
Before going into this battle, make sure that you have some echo herbs handy. Since Khint will leave The Jackal by himself after getting down to half health, focus on Khint first. Use your echo herbs if your white mage or black mage is silenced. After Khint has left, focus on The Jackal and take him out.
Thief
An expert at stealing items!
-High AGI, can act early in a turn
-Favors daggers
Specialty: Master Thief
Job Command: Thievery
Best Weapon: Dagger
Use a teleport stone to exit or explore the rest of the ruins. Afterwards, go back to Ancheim and heal.
Merchant Job Quest
Right after finishing the thief side quest, the merchant one should be available to complete. Go to the Khamer Profiteur Merchantry where you will talk then immediately begin another boss battle.
Erutus Profiteur
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Pay to Play, Takeover
Ciggma Khint
HP: Easy: 3750 Normal: 5000 Hard: 6750
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence
This battle can be fairly difficult if you are not a high enough level or if you do not have special moves yet. If you are a lower level, purchase several phoenix downs and definitely have a healer. Like last time, focus on Khint because he will leave again. Profiteur is actually pretty difficult as his Takeover will always hit with 300 damage. His usual strategy is that he will default to have an extra action, then he will brave and hit with two takeovers. Don't even try to use protect as it doesn't work. Also, try not to attack during his defaults, generally if you see that he is 0 or -1 then don't waste your attacks.
Merchant Job Quest
Right after finishing the thief side quest, the merchant one should be available to complete. Go to the Khamer Profiteur Merchantry where you will talk then immediately begin another boss battle.
Erutus Profiteur
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Pay to Play, Takeover
Ciggma Khint
HP: Easy: 3750 Normal: 5000 Hard: 6750
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence
This battle can be fairly difficult if you are not a high enough level or if you do not have special moves yet. If you are a lower level, purchase several phoenix downs and definitely have a healer. Like last time, focus on Khint because he will leave again. Profiteur is actually pretty difficult as his Takeover will always hit with 300 damage. His usual strategy is that he will default to have an extra action, then he will brave and hit with two takeovers. Don't even try to use protect as it doesn't work. Also, try not to attack during his defaults, generally if you see that he is 0 or -1 then don't waste your attacks.
Merchant
Good at both saving and spending money!
-Attacks and supports using wealth
-Favors staves and daggers
Specialty: More Money
Job Command: Commerce
Best Weapons: Staves, Daggers, Spears
Now that that's done, leave Ancheim and go to the Wind Temple.
Temple of Wind
WARNING: There are enemies that inflict sleep!
Sleep is one of the most annoying statuses being as it literally makes that character fall asleep. They do not get to attack or default, but can be woken up by being hit or using a wakeup bell.
Items in the area:
- Wind Charm at 1F
- Remedy at B1
- Hi-Potion at B1
- Turbo Ether at B1
- Ether at 2F
- Mythril Rod at 2F
- Summon at 2F
- Mythril Dagger at 1F
Adventurer:
- Save at 1F
Enemies:
Aero Lantern
HP: Easy: 300 Normal: 400 Hard: 540
Weak: Fire
Abilities: Aero, White Wind
Gargoyle
HP: Easy: 375 Normal: 500 Hard: 675
Weak: Wind
Abilities: Protect, Sleep
Golem
HP: Easy: 675 Normal: 900 Hard: 1215
Weak: Water
Abilities: Megaton Punch, Spin Slam
Go all the way to the end, then go into the room with the !. After the cutscene, leave the temple, making sure to hit the lever for the easier exit. Fly over to the ! at Yulyana Woods.
Yulyana Woods
Speak to the fox after all of the cutscenes to access the shops.
Armory:
Mythril Sword 1000PG
Mythril Axe 1200PG
Mythril Spear 900PG
Mythril Rod 750PG
Mythril Staff 600PG
Mythril Dagger 700PG
Mytril Bow 850PG
Mythril Knuckles 500PG
Mythril Shield 600PG
Mythril Helm 400PG
Cat-Ear Hood 222PG
Tiger Mask 250PG
Mythril Armor 1000PG
Tabby Suit 700PG
Mythril Plate 850PG
Mythril Gloves 200PG
Mythril Bangle 150PG
Mage Shell 300PG
White Cape 1000PG
Clothespin 100PG
Trader:
Potion 20PG
Hi-Potion 150PG
Phoenix Down 100PG
Ether 1000PG
Antidote 10PG
Eye Drops 20PG
Echo Herbs 25PG
Wakeup Bell 50PG
Teleport Stone 100PG
Magics:
Cure 200PG
Poisona 200PG
Blindna 200PG
Fire 200PG
Blizzard 200PG
Thunder 200PG
Go to the cave just south of his house.
Vestment Cave
WARNING: There are enemies that inflict confusion, dread, and poison!
Confusion makes it so that that character attacks allies. Dread makes it so that you can't brave or default.
Items in the area:
- Hi-Potion at 1F
- Phoenix Down at 1F
- 500PG at B1
- Blue Chest at B1
- Remedy at B1
- Mage Shell at B2
- Echo Herbs at B2
- Ether at B2
- 1000PG at B2
- Teleport Stone at B2
Adventurer:
- Save at B3
Enemies:
Blood Bat
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Wind, Light
Abilities: Magic Thirst, Venomous Fangs
Dark Lantern
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Light
Abilities: Fear
Great Moth
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Wind
Abilities: Wing Scales
Zombie Wolf
HP: Easy: 525 Normal: 700 Hard: 945
Weak: Fire, Light
Abilities: Self-Cannibalize
Go to the bottom of the cave to see the thread when a boss appears.
Dragon
HP: Easy: 5625 Normal: 7500 Hard: 10125
Weak: Water
Abilities: Bully, Mow Down
This battle isn't too difficult, but keep an eye out for mow downs and try to heal through them. This is the easiest dragon in the game.
Once you get the thread, go back to Yulyana Woods. Afterwards, go back to the Wind Temple and go to the crystal. Where another boss battle will occur.
Orthros
Both heads have the same HP, but don't share HP.
HP: Easy: 3750 Normal: 5000 Hard: 6750
Red head
Weak: Water
Abilities: Bite, Blazzard, Flaming Fangs, Hellfire
Blue head
Weak: Fire
Abilities: Bite, Blazzard, Deep Freeze, Icy Fangs
Make sure that you have a black mage as it makes this so much easier. Try to focus on one head as they will release a devastating blazzard if both of the heads are glowing. To have the head stop glowing, just hit it with its weakness. As long as one head is gone, it won't cast blazzard.
Awaken the crystal after the battle, then go to Ancheim. After the speech, leave Ancheim.
Time Mage and Spell Fencer Job Quest
Come back to Ancheim at night. In order to come back at night, just run around in the outside world until it turns dark. Then, go into the Grand Mill Works. This place is directly next to the magics shop to the right of it where a guard hangs out during the day.
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Light
Abilities: Fear
Great Moth
HP: Easy: 450 Normal: 600 Hard: 810
Weak: Wind
Abilities: Wing Scales
Zombie Wolf
HP: Easy: 525 Normal: 700 Hard: 945
Weak: Fire, Light
Abilities: Self-Cannibalize
Go to the bottom of the cave to see the thread when a boss appears.
Dragon
HP: Easy: 5625 Normal: 7500 Hard: 10125
Weak: Water
Abilities: Bully, Mow Down
This battle isn't too difficult, but keep an eye out for mow downs and try to heal through them. This is the easiest dragon in the game.
Once you get the thread, go back to Yulyana Woods. Afterwards, go back to the Wind Temple and go to the crystal. Where another boss battle will occur.
Orthros
Both heads have the same HP, but don't share HP.
HP: Easy: 3750 Normal: 5000 Hard: 6750
Red head
Weak: Water
Abilities: Bite, Blazzard, Flaming Fangs, Hellfire
Blue head
Weak: Fire
Abilities: Bite, Blazzard, Deep Freeze, Icy Fangs
Make sure that you have a black mage as it makes this so much easier. Try to focus on one head as they will release a devastating blazzard if both of the heads are glowing. To have the head stop glowing, just hit it with its weakness. As long as one head is gone, it won't cast blazzard.
Awaken the crystal after the battle, then go to Ancheim. After the speech, leave Ancheim.
Time Mage and Spell Fencer Job Quest
Come back to Ancheim at night. In order to come back at night, just run around in the outside world until it turns dark. Then, go into the Grand Mill Works. This place is directly next to the magics shop to the right of it where a guard hangs out during the day.
Grand Mill Works
WARNING: There are enemies that inflict sleep and blind!
Items in the area:
- Blue Chest at 2F
- Earthing Rod at 2F
- Ether at 2F
- X-Potion at 2F
- Remedy at 2F
- Phoenix Down at 3F
- Hi-Potion at 3F
Adventurer:
- Save at 3F
Enemies:
Greater Cait
HP: Easy: 337 Normal: 450 Hard: 607
Weak: Water
Abilities: Pay to Play, Silence
Merchantry Blade
HP: Easy: 675 Normal: 900 Hard: 1215
Weak: Lightning
Abilities: Carotid Slash, Final Strike
Merchantry Mage
HP: Easy: 525 Normal: 700 Hard: 945
Weak: N/A
Abilities: Fire, Sleep
Merchantry Thug
HP: Easy: 600 Normal: 800 Hard: 1080
Weak: N/A
Abilities: Eye Gouge, Psych Up, Strong Strike
Go to the elevator at 3F and take it to the roof. Walk along the roof to the door, then go to the end of the walkway for the boss battle.
Eloch Quentis Khamer VIII
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Quara, Stop, Veilga
Ciggma Khint
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence
Even though Khint does not leave during this boss battle, try to focus on him first anyway because of his silence attack. Khamer is not really difficult as his most powerful attack is Quara. Beat them both to get both of the asteriks.
Merchantry Blade
HP: Easy: 675 Normal: 900 Hard: 1215
Weak: Lightning
Abilities: Carotid Slash, Final Strike
Merchantry Mage
HP: Easy: 525 Normal: 700 Hard: 945
Weak: N/A
Abilities: Fire, Sleep
Merchantry Thug
HP: Easy: 600 Normal: 800 Hard: 1080
Weak: N/A
Abilities: Eye Gouge, Psych Up, Strong Strike
Go to the elevator at 3F and take it to the roof. Walk along the roof to the door, then go to the end of the walkway for the boss battle.
Eloch Quentis Khamer VIII
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Quara, Stop, Veilga
Ciggma Khint
HP: Easy: 4500 Normal: 6000 Hard: 8100
Weak: N/A
Abilities: Sword Magic Fire, Sword Magic Silence
Even though Khint does not leave during this boss battle, try to focus on him first anyway because of his silence attack. Khamer is not really difficult as his most powerful attack is Quara. Beat them both to get both of the asteriks.
Time Mage
Uses time magic to turn the tide of battle!
-Skilled at time magic
-Favors staves
Specialty: Time Slip
Job Command: Time Magic
Best Weapons: Staves
Spell Fencer
A warrior that imbues weapons with magic!
-Adds elemental effects to attacks
-Favors swords
Specialty: Anti-Magic
Job Command: Sword Magic
Best Weapons: Swords
Leave Ancheim and go to the Eschalot. Now, go to the forest to start Chapter Two.